UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes

arXiv — cs.CVFriday, December 5, 2025 at 5:00:00 AM
  • A new differentiable triangle-based ray tracing pipeline called UTrice has been proposed, which treats triangles as rendering primitives for particle-based 3D scenes. This method eliminates the need for complex proxy geometry and costly intersection tests, achieving higher rendering quality while maintaining real-time performance.
  • The introduction of UTrice is significant as it enhances the rendering capabilities for 3D Gaussian particles, allowing for realistic visual effects such as depth of field and refractions, which are crucial for applications in gaming and virtual reality.
  • This development aligns with ongoing advancements in volumetric reconstruction and 3D scene representation, highlighting a trend towards more efficient rendering techniques that leverage both rasterization and ray tracing, thereby improving the overall quality and efficiency of 3D graphics.
— via World Pulse Now AI Editorial System

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