TEXTRIX: Latent Attribute Grid for Native Texture Generation and Beyond

arXiv — cs.CVWednesday, December 3, 2025 at 5:00:00 AM
  • TEXTRIX has been introduced as a novel framework for native 3D texture generation, addressing limitations in existing methods that often suffer from inter-view inconsistencies and incomplete surface coverage. By utilizing a latent 3D attribute grid and a Diffusion Transformer with sparse attention, TEXTRIX enables high-fidelity texture synthesis and precise 3D part segmentation.
  • This development is significant as it enhances the quality and completeness of 3D content generation, which is crucial for applications in gaming, virtual reality, and other fields requiring realistic 3D models. The framework's ability to directly color 3D models in volumetric space marks a substantial advancement over traditional multi-view fusion techniques.
  • The introduction of TEXTRIX aligns with ongoing advancements in diffusion models, which have shown promise in various generative tasks, including audio-driven animation and multi-task image generation. The focus on improving efficiency and accuracy in 3D applications reflects a broader trend in AI research aimed at overcoming the challenges of traditional generative methods, paving the way for more sophisticated and versatile AI-driven content creation.
— via World Pulse Now AI Editorial System

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