NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting

arXiv — cs.CVTuesday, November 25, 2025 at 5:00:00 AM
  • A new method called NVGS has been proposed to enhance 3D Gaussian Splatting by learning viewpoint-dependent visibility functions for occlusion culling, addressing the limitations posed by the semi-transparent nature of Gaussians. This approach utilizes a shared MLP across instances and integrates neural queries into an instanced software rasterizer, improving rendering efficiency and image quality.
  • This development is significant as it optimizes the rendering process for complex scenes, potentially reducing VRAM usage and enhancing visual fidelity, which is crucial for applications in gaming, virtual reality, and computer graphics.
  • The advancement in 3D Gaussian Splatting reflects a broader trend in the field of computer vision and graphics, where optimizing rendering techniques and memory usage is essential. As various methods emerge to tackle challenges like sparse-view synthesis and scene complexity, the integration of neural networks into traditional graphics pipelines is becoming increasingly prominent.
— via World Pulse Now AI Editorial System

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