SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting

arXiv — cs.CVWednesday, December 3, 2025 at 5:00:00 AM
  • A new method called SplatSuRe has been introduced to enhance 3D Gaussian Splatting (3DGS) by selectively applying super-resolution to low-resolution views, addressing the issue of multi-view inconsistencies that lead to blurry renders. This approach leverages the camera pose and scene geometry to determine where to enhance detail, particularly in undersampled regions.
  • This development is significant as it promises to improve the quality of novel view synthesis, which is crucial for applications in computer graphics, virtual reality, and visual effects, where high fidelity and consistency across multiple views are essential.
  • The introduction of SplatSuRe aligns with ongoing advancements in 3D Gaussian Splatting techniques, such as group training and arbitrary-scale super-resolution, which aim to optimize rendering efficiency and quality. These innovations reflect a broader trend in the field towards enhancing the realism and efficiency of 3D rendering technologies.
— via World Pulse Now AI Editorial System

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