No half-assed performance: how playing with a live crowd turns video games into performance art
PositiveTechnology

This weekend, I experienced a unique blend of gaming and performance art by spending over eight hours in a theatre with 70 others, playing the politically charged game Asses.Masses. Created by Canadian artists Patrick Blenkarn and Milton Lim, this game combines humor and social commentary, showcasing the joy of shared experiences in gaming. It highlights how video games can transcend traditional boundaries, turning into a collective performance that resonates with audiences, making it a significant moment in the evolution of interactive entertainment.
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