ReCoGS: Real-time ReColoring for Gaussian Splatting scenes

arXiv — cs.CVTuesday, November 25, 2025 at 5:00:00 AM
  • A new method called ReCoGS has been introduced for real-time recoloring of scenes using Gaussian Splatting, which is recognized for its efficiency in novel view synthesis and high-quality reconstructions. This user-friendly pipeline allows precise selection and recoloring of regions within pre-trained scenes, demonstrating real-time performance through an interactive tool. Code for the method is available online.
  • This development is significant as it enhances the capabilities of Gaussian Splatting, a leading technique in 3D representation, by addressing the limitations of existing methods that often struggle with view inconsistencies and computational demands. The ability to recolor scenes in real-time could have wide applications in fields such as gaming, virtual reality, and film production.
  • The introduction of ReCoGS aligns with ongoing advancements in Gaussian Splatting and related technologies, such as SparseSurf and EOGS++, which focus on improving surface reconstruction and Earth observation capabilities. These innovations reflect a broader trend in the AI field towards enhancing 3D modeling and rendering techniques, emphasizing efficiency and user control in creative processes.
— via World Pulse Now AI Editorial System

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