D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos

arXiv — cs.CVTuesday, November 25, 2025 at 5:00:00 AM
  • A new framework called D-FCGS has been introduced to enhance the compression of dynamic 3D representations for Free-Viewpoint Videos (FVV). This innovative approach addresses the limitations of existing Gaussian Splatting methods by implementing a standardized Group-of-Frames structure and a dual prior-aware entropy model, which improves rate estimation and view-consistent fidelity.
  • The development of D-FCGS is significant as it promises to streamline the compression process for dynamic 3D content, potentially leading to broader applications in immersive media and virtual reality. By enhancing compression efficiency, it can facilitate the creation of more accessible and high-quality 3D experiences for users.
  • This advancement is part of a larger trend in the field of computer vision and graphics, where various methods like SparseSurf and ReCoGS are also exploring the capabilities of Gaussian Splatting for tasks such as surface reconstruction and real-time scene recoloring. The ongoing research highlights a collective effort to improve the efficiency and quality of 3D visualizations, addressing challenges such as overfitting in sparse data and enhancing semantic understanding in augmented reality.
— via World Pulse Now AI Editorial System

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