MVGSR: Multi-View Consistent 3D Gaussian Super-Resolution via Epipolar Guidance

arXiv — cs.CVThursday, December 18, 2025 at 5:00:00 AM
  • The introduction of Multi-View Consistent 3D Gaussian Splatting Super-Resolution (MVGSR) addresses the limitations of existing 3D Gaussian Splatting (3DGS) methods, which struggle with high-resolution rendering from low-resolution inputs. MVGSR integrates multi-view information to enhance rendering quality and consistency, overcoming challenges faced by earlier single-image and video-based super-resolution approaches.
  • This development is significant as it allows for improved rendering capabilities in various applications, including virtual reality and computer graphics, where high-frequency details and cross-view consistency are essential. The Auxiliary View Selection Method enhances adaptability for diverse multi-view datasets, making MVGSR a versatile tool in the field.
  • The advancement of MVGSR reflects a broader trend in artificial intelligence and computer vision, where the focus is shifting towards enhancing multi-view consistency and rendering quality. This aligns with ongoing efforts to refine 3D Gaussian Splatting techniques, as seen in recent innovations like selective super-resolution and rate-adaptive visual encoding, which aim to address common challenges in 3D reconstruction and rendering.
— via World Pulse Now AI Editorial System

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