GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars

arXiv — cs.CVThursday, December 11, 2025 at 5:00:00 AM
  • GTAvatar has introduced a novel method that merges Gaussian Splatting with UV texture mapping, allowing for the creation of editable and relightable head avatars from a single monocular video. This advancement addresses the limitations of traditional triangle mesh-based methods, enhancing the accuracy and fidelity of 3D avatar reconstruction.
  • This development is significant as it opens new avenues for applications in visual effects, videoconferencing, and virtual reality, providing users with intuitive tools for avatar customization and interaction.
  • The integration of Gaussian Splatting techniques with texture mapping reflects a broader trend in AI and computer vision, where enhancing user experience and realism in virtual environments is paramount. Similar advancements in 3D representation and real-time rendering are emerging, indicating a shift towards more efficient and user-friendly technologies in the field.
— via World Pulse Now AI Editorial System

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