MoBGS: Motion Deblurring Dynamic 3D Gaussian Splatting for Blurry Monocular Video

arXiv — cs.CVThursday, December 4, 2025 at 5:00:00 AM
  • MoBGS, a new motion deblurring framework utilizing 3D Gaussian Splatting, has been introduced to reconstruct sharp and high-quality views from blurry monocular videos. This end-to-end method addresses the challenges posed by motion blur in dynamic scenes, which have hindered existing novel view synthesis techniques that primarily focus on static objects.
  • The development of MoBGS is significant as it enhances the quality of video rendering in applications where motion blur is prevalent, thereby improving user experience in various fields such as virtual reality, gaming, and video production.
  • This advancement reflects a growing trend in the field of computer vision, where researchers are increasingly focusing on integrating physical models and advanced algorithms to tackle issues like motion blur and sparse data. The introduction of techniques such as Blur-adaptive Neural ODEs and exposure estimation highlights the ongoing innovation aimed at refining 3D scene reconstruction and rendering quality.
— via World Pulse Now AI Editorial System

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