CrowdSplat: Exploring Gaussian Splatting For Crowd Rendering

arXiv — cs.CVTuesday, December 9, 2025 at 5:00:00 AM
  • CrowdSplat has been introduced as a novel framework that utilizes 3D Gaussian Splatting for real-time crowd rendering, enabling high-quality representations of animated human characters extracted from monocular videos. The framework operates in two stages: avatar reconstruction and crowd synthesis, while optimizing GPU memory usage for better scalability.
  • This development is significant as it enhances the ability to simulate dynamic, realistic crowds in real-time applications, which is crucial for industries such as gaming, film, and virtual reality, where lifelike crowd interactions are essential.
  • The advancement of CrowdSplat aligns with ongoing innovations in 3D Gaussian Splatting, highlighting a trend towards improved rendering techniques that prioritize efficiency and quality. This includes various methods aimed at enhancing visibility, compression, and geometric representation, reflecting a broader movement in the field towards more sophisticated and resource-efficient rendering solutions.
— via World Pulse Now AI Editorial System

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